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Pvp small infos preview

Papergirl, Apr 13, 12 4:25 AM.


Joined: Dec 7, 2010
Messages: 101

We'd like you to enjoy and be rewarded from playing all parts of the game. Obviously people are going to gravitate toward some activities more than others and that's fine. That's why we include different things to do and ways to play after all. It is also true that more well rounded characters who play more parts of the game will be... more well rounded. But that's not the root of the issue.

As I'm sure many of you remember, the last PvP tier upgrade was just prior to the release of Fortress some months ago. So PvP itemization has started lagging behind the curve a little bit.

Part of the reason for that is because we wanted to give PvP the focus it deserves for the next DLC. But you'll start seeing improvements and upgrades rolling out much sooner then that though, as early as Game Update 12 which is right around the corner.

People always pine for the "Good Old Days" and that's part of the goal; reel PvP back toward the realm of fun tactical brawls that reward skilled play and away from "Burst Wars" that are about popping trinkets and crossing fingers that you score a good mega-crit before the other guy does. Because Jens loves it when I ninja-leak information, here's some of the things you can expect to see soon!

For update 12 we hope to have PvP weapons applying their effects reliably (and at all times meaning you don't have to hit someone first!) while in arena zones.  We're reducing burst potential by suppressing critical effects while in arena zones, so crits will be a little less common and a little less dramatic. Then there's the next round of Block Breaker balance which should bring the rate of fire for all tap block breakers in line with each other and accounting for the input delay that "hold" block breakers have because when a fight really is that close, those milliseconds can matter.

Following that for lucky #13 all PvP armor will receive a nice buff in terms of protection, dramatically so for the lower end armors. There should be no question about what you wear for PvE versus PvP. And following that as we run up close to the launch of the next DLC there will be a parade of pretty awesome features rolling out. Some of these you can guess like new tiers of PvP gear, others have been hinted about for a while and of course there's all the other stuff you haven't even heard about yet!

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Big Changes this way come

TheThunderer, Mar 31, 12 7:18 PM.

Outstanding New Membership Benefits Coming April 3rd!

DC Universe Online’s Legendary Membership is about to get even more rewarding! Starting April 3rd, 2012, all players with a Legendary Membership, either PC or PS3, will see exciting new benefits. Don’t worry! All your current benefits will remain as they are now, including your complete access to all Downloadable Content (DLC) Packs, but in addition, you’ll receive…


All players with a recurring Legendary Membership will receive 500 Station Cash (PC) or 500 Loyalty Points (PS3) every month. That’s right! Take yourself on a shopping spree once a month, on us! You might not be Bruce Wayne, but you’ll sure feel like it once you start spending all this cash.

So, let’s talk about what Loyalty Points are. For PS3 players, we’re not able to grant you dollars in your PSN wallets for Marketplace purchases, so we’ve created an entirely new system and currency to reward you in-game. When the program begins, you’ll find Skeets’ Legendary Emporium in the police stations and safe houses. These Loyalty Vendors will stock much of what’s available on the regular Marketplace, including Respec Tokens and many of our other best-selling items. Each month, you’ll receive Loyalty Points, and you can spend them at the Loyalty Vendors just as you would in the Marketplace. 500 Loyalty Points are equivalent to $5.00 USD. We will continue to expand what is available for purchase with Loyalty Points, so stay tuned!

Remember, even if you decide later to drop back to Premium Access, you’ll still have all the goodies you’ve purchased as a loyal Legendary Member.


As part of upgrading the Legendary Membership, we’ve created an entirely new system that all players can utilize in-game to earn rewards. Promethium Lockboxes have a rare chance of dropping from any enemies you defeat anywhere in the world (once you’re level 10). Inside, you’ll find unique, new, and powerful gear that you can’t find anywhere else.

All players can find Promethium Lockboxes, but players with Free or Premium Access will have to purchase a Promethium Key from the Marketplace to open them. With a Legendary Membership, you’ve got it made. You can unlock any and all Promethium Lockboxes you find, immediately, for free!


To put the finishing touch on the new Legendary Membership, we’ve also created new items for the Marketplace called Replay Badges. Replay Badges allow anyone to reset their instance loot lockouts. Let’s say you’ve just finished a raid and you want to run it again, right away, right now, AND you want to continue to earn its rewards. With Replay Badges, now you can do just that!

Replay Badges are available to all players in the Marketplace, but with your Legendary Membership, you get 150 (a $5 USD value!) every month, to use and enjoy as you see fit.

DC Universe Online is Free to Play. Your Way. And if you like the way monthly Replay Badges, unlimited unlocks of Promethium Lockboxes, and monthly stipends of cash or points sound, we think your way may be and feel a bit more Legendary, starting April 3rd.

For more information, click here to read the FAQ!


Leonidian, Mar 20, 12 9:45 AM.
Important announcement in the forum: LINK

Healer Gear Resto Buff

Leonidian, Mar 18, 12 1:00 PM.
Forum posting regarding the crappy restoration stats for healer gear - in particular T3.5 and how it seems that the healer necks have all been shite since the batcave one.

Anyway, SOE responded in the thread saying OK we will change the stats for healer items


The Battle for Earth (DLC 3)

Leonidian, Mar 13, 12 2:08 PM.
Trailer: Link
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